Statistical Probability AnalysisUnit Cost: 20 Tokens | Avg Resell Rebate: 2 Tokens

Aquatic Pack 📦

The Aquatic pack contains 12 unique blooks across multiple rarity tiers. It includes 2 Legendary targets. Explore exact drop-rate distributions, expected value E[X] derivations, and our 100,000-iteration Monte Carlo simulation findings below.

Total tracked blooks

12

Rarity structure

Common 0 • Uncommon 5 • Rare 3 • Epic 2

Availability split

Available 12

Acquisition split

Percent drop 12

Lowest numeric drop: 0.2%

Analyst's Strategy Verdict & 100k Monte Carlo Benchmark

Dual-Legendary Asymmetry: Baby Shark (0.5%) vs. Megalodon (0.2%)

Analyst Rating
8.5 / 10 (A-Tier Dual-Legendary Target)
Recommended Bankroll
9,000 Tokens (Full Legendary Duo)
Monte Carlo Sample
100,000 Simulated Runs
Median Opens (50%)
344 pulls
90th Percentile Tail
1,145 pulls
Net Cost / Open
18.0 Tokens
Resell Multiplier
10.0% Rebate (1.11x Multiplier)
5,000-Token Drawdown
57.5% Miss Rate on Megalodon

1. Executive Strategy Verdict

The Aquatic Pack features a rare dual-Legendary hierarchy: Baby Shark (0.5%) and Megalodon (0.2%). While hitting any Legendary occurs at a combined 0.7% frequency (1 in 143 pulls), collecting both requires solving a joint probability challenge dominated by Megalodon’s high variance.

2. Binomial Probability & Geometric Resell Derivation

By the inclusion-exclusion principle, the probability of obtaining both Legendaries within n openings is P(Both) = 1 - (1 - 0.005)ⁿ - (1 - 0.002)ⁿ + (1 - 0.007)ⁿ. Because Megalodon is 2.5 times rarer than Baby Shark, the distribution is heavily skewed toward pulling multiple duplicate Baby Sharks prior to completing the set.

3. 100,000-Iteration Monte Carlo Simulation Findings

Across 100,000 simulated cohorts, 71.8% of players unlocked Baby Shark before seeing their first Megalodon, and 51.0% accumulated two or more Baby Sharks prior to the first Megalodon. At a 5,000-token budget (277 net pulls), 74.6% unlocked Baby Shark, but only 42.5% caught Megalodon. Over a 500-pack session, 58.1% of cohorts successfully secured both Legendaries.

🎓 STEM Classroom & Game Theory Application

Frequently used in probability courses to illustrate joint events and the Principle of Inclusion-Exclusion, demonstrating why the expected waiting time for two simultaneous rare outcomes is significantly longer than the rarest single component.

Legendary Blooks (2)

Epic Blooks (2)

Rare Blooks (3)

Uncommon Blooks (5)

Mathematical Expected Value (E[X]) & Binomial Confidence Table

In an independent Bernoulli trial sequence where a target rarity has per-pack probability p, the cumulative probability of obtaining at least one success after n openings is P(X ≥ 1) = 1 − (1 − p)ⁿ. Furthermore, enabling duplicate reselling creates a geometric token recovery series Teffective = Tinitial / (1 − Rreturn), lowering the net token cost from 20 tokens to 18 net tokens per pull.

Target TierDrop Rate (p)Median 50% (n0.50)Expected Mean (1/p)90% Confidence (n0.90)Gross Token MeanNet Tokens (With Resell)
Epic2.00%34 pulls50 pulls114 pulls1,000 tokens900 tokens
Legendary0.90%77 pulls111 pulls255 pulls2,220 tokens1,998 tokens
Chroma0.10%693 pulls1,000 pulls2,301 pulls20,000 tokens18,000 tokens

Version Change Log & Audit History

  • 2026-10-20: Verified binomial probability thresholds and 100k Monte Carlo simulation parameters.
  • 2026-03-27: Initial maintenance snapshot for this pack page.

Dataset Verification & Editorial Workflow

All drop-rate parameters and Monte Carlo simulation outputs on this page are maintained by our statistical editorial team. If game balance patches alter pack composition or rates, submit field-level verification evidence below.